My first idea to promote the book 11/22/63 by Stephen King is a yellow card man bobble head. In the book the yellow card man is a character that lives near the time portal or “rabbit hole” as Ed calls it. Throughout the course of the book the color of the card he has is “yellow, or orange, or black,”(pg. 794) and later in the book even green and ocher. My idea is to have a table top bobble head figure which depicts “The Yellow Card Man” but make where his card is sticking out of the top of his hat a color changing card. There are the baseball of football cards that are holographic and change colors and pictures when you view them from different angles, but in this case his card would change only colors. It could cycle through yellow, black orange, green and ocher. I think this would be a smart marketing move because it would be a very cool gift for fans of Stephen King or just the book, and it would be a conversation starter. It would draw your eye with the changing colors, and the yellow card man would be so unique looking that people would be sure to comment on it. It’s good because it’s starting conversation about the book and when the person recommends the book it will mean more coming from someone they personally know.
My second idea is an online web game of sorts that utilizes Stephen Kings writing to draw an older audience to the game. Kids will play any video game but to draw adults to it you will need a promise of something intellectually interesting for them. The whole concept of the game will be based around the idea from the book that “the past doesn’t want to be changed.”(pg. 76) You will have the chance to go through some sort of rabbit hole to go back in time, then complete a variety of tasks to alter the past in some way. Each time you choose to complete a level, you will be rewarded with a couple pages of King describing what has happened and whether this has led to something good or bad. There will be no real way to win the game but after completing each level you will be taken back to the beginning and asked what other action you want to take. This is a good marketing idea because it targets the younger audience. It’s very tough to get kids interested in reading big long books but this can successfully do that. Of course one of the levels in the game will be to go back and do what George did in the book, try to stop JFK from being assassinated, but when they choose that screen they will just be given a teaser of the book and then a link to buy it.
My third idea is to join together with a theme park to create an 11/22/63 ride. The basis of this ride will come from the idea in the book that “every trip’s a reset, buddy.”(pg.77) When Ed tells George this he is letting him know that even if he messes something up when he goes back in time, he can always come back to the present and whenever he decides to go back in time, it’s a complete reset. The amusement ride will involve only 2-4 people in a “cart” at a time, that way they can decide what actions they want to take in the past. There will be multiple options to choose from and the very first thing you do after taking off on the ride is choose one of the options. Depending on what you choose you will be lifted up by a hydraulic arm and flown around to different half sphere screens, so that it feels like you’re actually in them. They’ll show what’s happened because of your actions and you will have 2 more opportunities during the ride to fix what you’ve done by choosing other alternatives. This will appeal to almost anyone as most people love amusement rides. It may appeal to people who wouldn’t normally go on rides, but the uniqueness of this one(the ability to choose your fate) would bring them on.